Digital Humanities | Pisa febbraio-aprile 2017 | Luca De Biase
4. Felicità How to be humans in the digital age
http://blog.debiase.com
8:30 - 10:00 10:15 - 11:45 12:00 - 13:30 14:15 - 15:45 16:00 - 17:30 17:45 - 19:15
24 febbraio x x x
2 marzo x x x
3 marzo x x
23 marzo x x x
24 marzo x x
6 aprile x x x
7 aprile x x
DIGITAL soluzioni power law moore’s law shannon fogg & co.
infosfera
futuro
innovazione
felicità
piattaforma
conoscenza
diritti
HUMAN domande discernimento narrazione responsablità ricerca
DIGITAL soluzioni power law moore’s law shannon fogg & co.
infosfera 24 febbraio
futuro 2 marzo
innovazione 3 marzo
felicità 23 marzo
piattaforma 24 marzo
conoscenza 6 aprile
diritti 7 aprile
HUMAN domande discernimento narrazione responsablità ricerca
DIGITAL soluzioni power law moore’s law shannon fogg & co.
infosfera digitalizzazione polarizzazione esponenziale algoritmo nicchia
futuro shift pattern senso evoluzione arte & scienza
innovazione immaginazione abilitazione selezione sperimentazione adozione
felicità ecologia fini & mezzi ambiente relazioni cultura
piattaforma interfaccia codice filtro motivazione incentivo
conoscenza valore verità metodo contesto design
diritti privacy accesso interoperabilità neutralità sicurezza
HUMAN domande discernimento narrazione responsablità ricerca
paper
Che cosa sappiamoPerché è importante
Che cosa possiamo fare
sync
https://mitpress.mit.edu/sites/default/files/titles/content/9780262018470_Open_Access_Edition.pdf
Digital Humanities | Pisa febbraio-aprile 2017 | Luca De Biase
Happiness “Research is clear: Money doesn’t buy happiness”.
John Robbins
Why do we want to innovate?
Why do we want to innovate?
❖ to get rich
❖ to stay competitive in a changing world
❖ to make a better world
–Mihaly Csikszentmihalyi, Flow, 1990
“Twenty-three hundred years ago Aristotle concluded that, more than anything else, men and
women seek happiness”.
We now know that…:
❖ There is no correlation between consumption and happiness
❖ There is no correlation between growth in GDP and happiness
❖ There are goods that make us dependent and other goods that make us happy (or unhappy)
http://greatergood.berkeley.edu/article/item/the_economics_of_happiness
http://www.theguardian.com/science/2014/feb/16/daniel-kahneman-thinking-fast-and-slow-tributes
http://www.economist.com/blogs/feastandfamine/2012/04/happiness?zid=318&ah=ac379c09c1c3fb67e0e8fd1964d5247f
Easterlin paradox
Data show how high material standardsof living are not related to much happiness
“It is a remarkable paradox that, at the pinnacleof human material and technical achievement
we find ourselves anxiety-ridden, prone to depression, worried about how others see us, unsure of our friendships, driven to consumeand with little or no community life. Lacking
the relaxed sociale contact and emotional satisfaction we all need, we seek comfort in over-eating, obsessive shopping and
spending, or become prey to excessive alcohol, psychoactive medicines and illegal drugs”.
The book is based on thirty years’research: it shows that unequal
societies make everybody unhappy
Too little choice is unrewardingToo much choice make us feel unsafe
Consumption si not happiness
A test at Amazon showed that 24 choicesdrove more traffic to the page with themthan 6 choices, but those made less sales
Great value, no price
❖ relational goods
❖ environmental goods
❖ cultural heritage
Is the info-sphere good for happiness?
Is the info-sphere good for happiness?
❖ It generates more relations: of what kind?
❖ It makes us more informed: are we sure?
❖ It is fun: but what exactly is funny in here?
Television vs. Wikipedia
❖ Wikipedia was made in 100 million hours of human effort (2010)
❖ Americans watch 200 billion hours of tv every year
❖ Americans spend 100 million hours every weekend just watching commercials in tv
Television vs. Wikipedia
❖ Luigino Bruni and Luca Stanca, “Watching alone”, paper in the Journal of Economic Behavior and Organization (2010): television viewing plays a key role in crowding-out social activities with solitary ones
❖ Marco Gui and Luca Stanca, working paper (2009) Television Viewing, Satisfaction and Happiness: “television can play a significant role in raising people’s materialism and material aspirations, thus leading individuals to underestimate the relative importance of interpersonal relations for their life satisfaction and, as consequence, to over invest in income-producing activities and under-invest in relational activities”
Remix vs. Consumption
❖ Lawrence Lessig, Free Culture, How big media uses technology and the law to lock down culture and control creativity
❖ piracy, copyright, public domain, fair use…
Alone together
❖ Sherry Turkle, Insieme ma soli, Perché ci aspettiamo sempre più dalla tecnologia e sempre meno dagli altri, Codice. (2011)
❖ Maybe it is a projection of human feelings into the machine?
Reclaiming Conversation
❖ Sherry Turkle, Reclaiming Conversation, The power of talk in a Digital Age, 2015
❖ Solitude, self-reflection❖ Family, friendship, romance❖ Education, work❖ The public square
Public space can be designed for happiness
❖ Jan Gehl is making cities more walkable
❖ he studies how people live, where they go, how they use public space
❖ an architect working with anthropologists and data scientists
❖ he remade Times Square, by the way
To be happy in the info-sphere we need to be actors and not audience
–Mihaly Csikszentmihalyi, Flow, 1990
“Happiness is not something that happens. It is not the result of good fortune or random chance. It is
not something that money can buy or power command”.
–Mihaly Csikszentmihalyi, Flow, 1990
“The optimal state is one in which there is order in consciousness. This happens when psychic energy
- or attention - is invested in realistic goals, and when skills match the opportunities for action”.
chal
leng
e
skill
boredom
anxietyflow
Mihaly Csikszentmihalyi
–Mihaly Csikszentmihalyi, Flow, 1990
“The last step: how people manage to join all experience into a meaningful pattern”.
Mihaly Csikszentmihalyi
http://www.ted.com/talks/mihaly_csikszentmihalyi_on_flow
Another way to see the flow
Narratives and happiness
❖ We feel in the flow if we live in a story that makes us feel compelled and able to achieve our goals
❖ Narratives are (sort of) the story in which we live and have an influence on our goals
❖ As we innovate in a way that is adopted we may experience the flow
Service design, community design
❖ Ezio Manzini, Design, when everybody designs. An introduction to design for social innovation. “We define social innovations as new ideas (products, service and models) that simultaneously meet social needs and create new social relationships or collaborations”
To be happy we need meaning